Now, I remember awhile back being all 'lol pokemon is next' and then disappearing forever(not really).
It's mostly because I've been too wrapped up in school and life issues. It's kind of lame yo. But I'll try to throw together a post this weekend.
Legend of Adele
About Me
- Amanda
- The reason for the name Adele(Which obviously isn't my real name) was because that was initially what my parents were going to call me. Instead they settled on 'Amanda' because I guess it was popular in the '80s. I wish they had given me the name Adele, but then again, doesn't everyone have that name they could have been? Anyways, this is just a place for my rants, and maybe something productive. Maybe. Also, as a warning my blogs MAY CONTAIN SPOILERS FOR VIDEO GAMES AND SWEARING. So it probably might be safe not to show your ten year old it.
Tuesday, May 17, 2011
Saturday, April 23, 2011
Circle Lens Giveaway
Now, this might be a surprise considering the previous video game post, but because of a certain friend I've kind of been of eying these kind of lenses because of how different and beautiful they are. So when she links to a giveaway I am of course interested.
Even though a part of me is afraid of contacts.
So, for all of my like, two readers, I really want to extend this to you.
Circle Lens Giveaway!
Even though a part of me is afraid of contacts.
So, for all of my like, two readers, I really want to extend this to you.
Circle Lens Giveaway!
Friday, April 22, 2011
Thursday, April 21, 2011
Legend of Zelda: Spirit Tracks
Now, I'm not even going to lie when I said the most exciting point of this game for me was the train. As a child who lacked her choo choo's the concept of Link riding in one throughout the game was one of childish glee. I was one of the people the absolutely loved Wind Waker, so these graphics weren't a turn off in the slightest. At first I did fear that there would be a rehash of the Phantoms' Hourglass' Temple of the Ocean King. It was said pretty early this wouldn't be the case(thankfully) so there really was no reason not to buy it. Now, I can't remember how much I might have spoiled myself before this but for the most part I was going into this game (almost) blind.
Now, the main way of traveling around(obviously) is the train and the 'Spirit Tracks'. You start out as Link, obviously not in green and an Engineer in training. The person you live with? Niko from Wind Waker/Phantoms Hourglass. Now very old, but still making stories to give us some backstory about where they live. Obviously Tetra and Link found a new land to call home and then named it Hyrule. Which I have no problem with, it makes things less confusing.
Heading to the castle, Alfonzo gives you a train tutorial that isn't hideously long and not considerably invasive. You can jump into the game and learn most skills along the way. Although I never could master how to stop right at the station(to the disdain of any of my passengers). The one thing I noticed, which might be from playing Twilight Princess and THEN Spirit tracks is that the villages seem downright bare in Spirit Tracks. There's no hustle and bustle and I suppose from a plot perspective this makes since, seeing as it's only been a couple of generations since Tetra and Link first led the people there. Obviously, the entirety of the people of Wind Waker didn't migrate over as there is no Rito.With this fact glossed over, you enter the castle to get your official Engineer diploma. This is obviously the day that Link becomes a man, who will gloriously ride around in a train, carrying people and goods here and there for the rest of his life before retiring peacefully to his home in Aboda.(Heehee)
But what's this? There is something rather distinct about the castle guards in this game.
Does this look familiar? I'm pretty sure we've seen this outfit before. The concept that Wind Waker/Phantoms Hourglass Link having his costume(which in turn belonged to the hero of legends) turned into normal soldier attire. It's also kind of funny seeing grown men wearing tunics and tights. Err, I mean leggings.
Sadly, these same guards end up hassling you and not letting you into the throne room. They don't seem to believe that a kid like you could be an Engineer and tell you to scram. I am sure all hope is lost before this guy shows up.
How, in any semblance of the word, is this guy considered good?! Years and years of RPGs have taught me that CHANCELLORS ARE NEVER YOUR FRIENDS. And this chancellor has two top hats. He's either trying to be a classy motherfucker or obviously evil. Nobody seems to see this, obviously. The little aside he has about the Spirit Tracks is further proof that this guy is definitely not your friend. The only thing I absolutely loved was his music, for some demented reason.
Entering the throne room, they show a window that makes me rather happy. Why am I such a dork for callbacks to the previous game? Regardless, they show this;
It's the first sign of a game that intends to throw off the original 'Princess Zelda may just chill out captured for the game.' They recognize Tetra in her pirate garb, rather than Zelda in pretty dresses. I can only imagine what her rule must have been like, traveling the new world and PROBABLY helping the spirits of good kick ass. Now, Princess Zelda herself seems pretty classic, no matter how you cut it.
Of course you get yelled at for looking up at her. No big deal, it's not like she's Medusa or anything. She seems kind of beaten down by Chancellor Cole, and obviously giving out diplomas in this kind of ceremony was a big deal at one time. The first sign that something is 'wrong' is when she gives you, a perfect stranger, a letter. It says to go to her room and of course, since Link is such a good person he goes. Or maybe because the plot wouldn't progress if he didn't!
After a short minigame of distracting guards and controlling both yourself in Zelda(I can't tell you how many times I accidentally double tapped the screen and was switched back to Link) you leave the castle and it's revealed that at one time, Alfonzo was a castle guard and pretty important too. Of course, THIS piece of information will n e v e r come up again in the game. Zelda wants you to go to the Tower of Spirits because of the fact that tracks are disappearing is overwhelmingly fishy. You do indeed head there, but a cut screen happens very shortly after you get on the choo choo. The tracks disappear right from under you and Link barely keeps the train from rolling and possible injuring everyone inside. Of course, Chancellor Cole appears and the reveal happens. This is less of a deal than you'd think it would be.
I would have been surprised if it hadn't been obvious from the get go, at the same time I do really think this game was poking and petting certain stereotypes. We also first get introduced to Byrne, who promptly kicks Alfonzo's ass. For all of the short term hype that Alfonzo is an awesum swordsman he certainly doesn't last long against the metal gloved(armed?) Byrne.
It's pretty obvious that neither Cole, nor Byrne(Dem names) are human, but before you get a chance to take this in, Byrne pimp slaps Link to get to Zelda. Then one of the biggest plot points happen-- Zelda loses her body. Obviously someone found you and Alfonzo and you wake up in the castle. I find it hilarious that Alfonzo is tall enough that they have to get a chair because he won't fit on the bed. Anyways, worried Link goes to find Zelda and spots her ghost floating around trying to garner some kind of help. Doesn't work, of course and she continues floating around. You follow her to her room and after some conversation you get the spirit flute. Which I personally thought was neat(and frustrating) since you have to blow into the microphone.
Since there is no spirit tracks anymore, you have to find a way to get to the tower regardless. This is when Link gets his trusty green clothes, which gets a less than excited response from Zelda. Another prod at classic LoZ traditions, but a fun one. I can only imagine she sees guys in green all day as it is. It's not some exciting new thing for her. You then work to get a sword and go through the basement. Now, this ain't a walkthrough so I'm not going to hold your hand as you kick monster ass. So, fast forward to entering the spirit tracks and you meet the first Lokomo of the game.(teehee)
Now, I'm not one for theories but either Anjean really REALLY liked Tetras' hairstyle and wink or there is some serious what if's right now. Anjean gives more information, including on what the bad guys will do to her body. Needless to say, she proceeds to flip the fuck out in the most natural display of WHAT THE HELL I've ever seen in the series. After attacking Anjean, and then Link about his duties and her duties, Anjean cuts in and tells Zelda that maybe SHE should go with Link and this seems to surprise her, just a bit. This is a sign for things to come, obviously
You then find yourself having to go up to the tower. It's generally very classic dungeon, with those infuriating phantoms that frankly piss me off no matter what game they're in. I don't care if we get to control one through Zelda. I hate them. Although, the conversations that you can have with them are pretty amusing. I actually purposely have Zelda talk to them for these little tidbits. The one phantom the comments that Zelda-Phantom seems 'cuter' was a highlight of this tower of spirits.
The tower is definitely a Temple of the Ocean King 2.0. You don't DIE SLOWLY, thank god. And you can leisurely hide in corners or in safe spots and wonder what to do next without worrying about imminent doom. You have Zelda helping out as well, which is basically limited to the tower itself. She won't help you anytime during your adventure, she's barely even there for most of the journey, and lacks a lot of the annoying sidekick traits. Overall, I liked her character in this game. It poke at the 'Princesses must stay at the castle and possibly get kidnapped by the bad guy' trope that has been around for a long time.
While I love the linear travel, at some points I would have loved to travel the countryside on foot at times, but it's not like the train traveling disappointed. During the Ocean realm, going underwater-- I've never been enchanted by a video game before. The music and the scenery is beautiful and if it wasn't for those fucking squid monsters I would have just traveled around without a care for an hour or so.
Another point that thrilled me was the Lost Woods being included into here. Now I'm not going to go into the chicken or the egg on here, but seeing the Lost woods sort of affirmed that there could be games after this in the timeline. Or they could even run with it and make a new game.
Overall, I really enjoyed playing this game. The concept of a train as I said made me giggle like a child and I like the game enough to be replaying it to get all the stamps, and force gems, and find out all the secrets since the first play through was rushed because I only cared about the plot.
I actually have my DS in standby because I'm fighting through the Tower of Spirits after the fire temple and procrastinating because I fucking hate floormasters.
Until next time, everyone!
Next Up; Pokemon Black
Now, the main way of traveling around(obviously) is the train and the 'Spirit Tracks'. You start out as Link, obviously not in green and an Engineer in training. The person you live with? Niko from Wind Waker/Phantoms Hourglass. Now very old, but still making stories to give us some backstory about where they live. Obviously Tetra and Link found a new land to call home and then named it Hyrule. Which I have no problem with, it makes things less confusing.
Heading to the castle, Alfonzo gives you a train tutorial that isn't hideously long and not considerably invasive. You can jump into the game and learn most skills along the way. Although I never could master how to stop right at the station(to the disdain of any of my passengers). The one thing I noticed, which might be from playing Twilight Princess and THEN Spirit tracks is that the villages seem downright bare in Spirit Tracks. There's no hustle and bustle and I suppose from a plot perspective this makes since, seeing as it's only been a couple of generations since Tetra and Link first led the people there. Obviously, the entirety of the people of Wind Waker didn't migrate over as there is no Rito.With this fact glossed over, you enter the castle to get your official Engineer diploma. This is obviously the day that Link becomes a man, who will gloriously ride around in a train, carrying people and goods here and there for the rest of his life before retiring peacefully to his home in Aboda.(Heehee)
But what's this? There is something rather distinct about the castle guards in this game.
![]() |
Oh holy shit |
Sadly, these same guards end up hassling you and not letting you into the throne room. They don't seem to believe that a kid like you could be an Engineer and tell you to scram. I am sure all hope is lost before this guy shows up.
![]() |
No decent man wears two hats |
Entering the throne room, they show a window that makes me rather happy. Why am I such a dork for callbacks to the previous game? Regardless, they show this;
It's the first sign of a game that intends to throw off the original 'Princess Zelda may just chill out captured for the game.' They recognize Tetra in her pirate garb, rather than Zelda in pretty dresses. I can only imagine what her rule must have been like, traveling the new world and PROBABLY helping the spirits of good kick ass. Now, Princess Zelda herself seems pretty classic, no matter how you cut it.
Of course you get yelled at for looking up at her. No big deal, it's not like she's Medusa or anything. She seems kind of beaten down by Chancellor Cole, and obviously giving out diplomas in this kind of ceremony was a big deal at one time. The first sign that something is 'wrong' is when she gives you, a perfect stranger, a letter. It says to go to her room and of course, since Link is such a good person he goes. Or maybe because the plot wouldn't progress if he didn't!
After a short minigame of distracting guards and controlling both yourself in Zelda(I can't tell you how many times I accidentally double tapped the screen and was switched back to Link) you leave the castle and it's revealed that at one time, Alfonzo was a castle guard and pretty important too. Of course, THIS piece of information will n e v e r come up again in the game. Zelda wants you to go to the Tower of Spirits because of the fact that tracks are disappearing is overwhelmingly fishy. You do indeed head there, but a cut screen happens very shortly after you get on the choo choo. The tracks disappear right from under you and Link barely keeps the train from rolling and possible injuring everyone inside. Of course, Chancellor Cole appears and the reveal happens. This is less of a deal than you'd think it would be.
![]() |
This is the face of a killer |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU_b6PYSaa_isI5PYLvBMSgFmcIpnrhiLzazSoEPXL1-X-rylxnPTELUc9USZaC8PCahKrHdIEDcu_hjBQTs0A_Fl2BDsLYArGUVNi1QYZdH1dgAmco7IDb2vCYEFnGtjcSX0zADtnxw4/s1600/Alfonzo_vs._Byrne.png)
It's pretty obvious that neither Cole, nor Byrne(Dem names) are human, but before you get a chance to take this in, Byrne pimp slaps Link to get to Zelda. Then one of the biggest plot points happen-- Zelda loses her body. Obviously someone found you and Alfonzo and you wake up in the castle. I find it hilarious that Alfonzo is tall enough that they have to get a chair because he won't fit on the bed. Anyways, worried Link goes to find Zelda and spots her ghost floating around trying to garner some kind of help. Doesn't work, of course and she continues floating around. You follow her to her room and after some conversation you get the spirit flute. Which I personally thought was neat(and frustrating) since you have to blow into the microphone.
Since there is no spirit tracks anymore, you have to find a way to get to the tower regardless. This is when Link gets his trusty green clothes, which gets a less than excited response from Zelda. Another prod at classic LoZ traditions, but a fun one. I can only imagine she sees guys in green all day as it is. It's not some exciting new thing for her. You then work to get a sword and go through the basement. Now, this ain't a walkthrough so I'm not going to hold your hand as you kick monster ass. So, fast forward to entering the spirit tracks and you meet the first Lokomo of the game.(teehee)
![]() |
Wow this doesn't look familiar. |
![]() |
Not familiar at all. |
Now, I'm not one for theories but either Anjean really REALLY liked Tetras' hairstyle and wink or there is some serious what if's right now. Anjean gives more information, including on what the bad guys will do to her body. Needless to say, she proceeds to flip the fuck out in the most natural display of WHAT THE HELL I've ever seen in the series. After attacking Anjean, and then Link about his duties and her duties, Anjean cuts in and tells Zelda that maybe SHE should go with Link and this seems to surprise her, just a bit. This is a sign for things to come, obviously
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsAHc9WcZnhMRgaLb_Yw_augCSWPt6cbtaIl0M67xWtQbyVNQxB4r8gPape9RjjdaX-h-X5LeQZ6TkdqWM1Ln7zD8el6WPddQJcaieZX4ZkWzwDm5Ir7_C70qr6RaImJybOsBX8KfvFOc/s320/Screenshot1.jpg)
The tower is definitely a Temple of the Ocean King 2.0. You don't DIE SLOWLY, thank god. And you can leisurely hide in corners or in safe spots and wonder what to do next without worrying about imminent doom. You have Zelda helping out as well, which is basically limited to the tower itself. She won't help you anytime during your adventure, she's barely even there for most of the journey, and lacks a lot of the annoying sidekick traits. Overall, I liked her character in this game. It poke at the 'Princesses must stay at the castle and possibly get kidnapped by the bad guy' trope that has been around for a long time.
While I love the linear travel, at some points I would have loved to travel the countryside on foot at times, but it's not like the train traveling disappointed. During the Ocean realm, going underwater-- I've never been enchanted by a video game before. The music and the scenery is beautiful and if it wasn't for those fucking squid monsters I would have just traveled around without a care for an hour or so.
Another point that thrilled me was the Lost Woods being included into here. Now I'm not going to go into the chicken or the egg on here, but seeing the Lost woods sort of affirmed that there could be games after this in the timeline. Or they could even run with it and make a new game.
Overall, I really enjoyed playing this game. The concept of a train as I said made me giggle like a child and I like the game enough to be replaying it to get all the stamps, and force gems, and find out all the secrets since the first play through was rushed because I only cared about the plot.
I actually have my DS in standby because I'm fighting through the Tower of Spirits after the fire temple and procrastinating because I fucking hate floormasters.
Until next time, everyone!
Next Up; Pokemon Black
Wednesday, April 20, 2011
Well then
Now, compared to tumblr, I consider this a more 'formal' blog. I don't know why, but I do. And I want to do something with this blog, I just honestly don't know what. I could review video games, which would be kind of fun, considering I play enough of them. I really haven't decided on anything yet, but I wouldn't mind it. It'd be a nice break from college work.
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